Celerity (VTM)
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| Name: | Celerity |
| Symbol: | |
| Pronunciation: | |
| Clans: | Brujah, Toreador. |
| Bloodlines: | Assamite Viziers, Assamite Warriors, City Gangrel, Ishtarri, Osebo, Shango |
Celerity is a Discipline that grants vampires supernatural speed and finesse by expending vitae. Normally each dot provides an additional action that can be used for movement, attacking, or other physical feats in a single round without penalties for multiple actions. This extraordinary speed violates the laws of physics in that the Cainite doesn't experience any change in momentum, friction, etc. A knife thrown by someone using Celerity isn't any faster, and a vampire moving at incredible speeds will never catch fire no matter how fast they move.
[edit] Official Abilities
There are no individual powers for Celerity until level 6. At that point characters may choose to gain additional Celerity actions or choose a unique power. Included below are the official powers described in supplements for Vampire: The Masquerade and Dark Ages: Vampire. Sources are described below in the order they were printed.
[edit] Advanced Powers
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[1]
- Flawless Parry: Make perfect defensive motions at the expense of taking no other action
- Precision: Enter a trance where you can operate with exceptionally fine manipulation
- Projectile: Throw objects with the speed of your Celerity
- Tireless Tread: Run at 50 miles per hour for at least eight hours
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[2]
- Celerity Refinement: Choose to spend vitae for Celerity as you need them, rather than declaring them beforehand
- Flower of Death: Use your Celerity to gain bonuses to attacking instead of taking extra actions
- Stutter-Step: Use your Celerity to gain bonuses to defense instead of taking extra actions
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[3]
- The Unseen Storm: Move so fast you are truly invisible
- Zephyr: Move so fast that you seem to defy gravity
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Paragon of Motion [4]: Perform most physical acts without fail
[edit] References
^ Level 6
| Mercury's Arrow | Dark Ages Companion | Pg. 80 |
| Projectile | Guide to the Camarilla | Pg. 87 |
| Precision | Clanbook: Assamite Revised | Pg. 64 |
| Tireless Tread | Guide to the Anarchs | Pg. 164 |
| Flawless Parry | Players Guide to High Clans | Pg. 152 |
^ Level 7
| Sanguinary Wind | Dark Ages Companion | Pg. 80 |
| Flower of Death | Guide to the Camarilla | Pg. 87 |
| Stutter-Step | Clanbook: Brujah Revised | Pg. 68 |
| Celerity Refinement | Players Guide to High Clans | Pg. 152 |
^ Level 8
| Resist Earth's Grasp | Dark Ages Companion | Pg. 80 |
| Zephyr | Guide to the Camarilla | Pg. 88 |
| The Unseen Storm | Players Guide to High Clans | Pg. 153 |
^ Level 9
| Paragon of Motion | Players Guide to High Clans | Pg. 153 |
^ Level 10
| Plot Device | Gehenna | Pg. 182 |
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